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Discussion in 'Discussion' started by imcris009 , Feb 20, 2017.
Why Dragon blood has no Trade System? players wants to add that kind of process.
moved it here hope thats ok with you and with trading not the kind of game that set up for trading but you never know
As much as I would like a trade system the downside is it would be open to abuse by people creating multi accounts. A lot of games have died off because of multi accounts. Luckily the way this game is set up it has no incentive of having multi accounts
The only thin wich would be nice to trade are fashins or wings you have more then once. Either for balens or a different part, or maybe Dragon parts
Open trade only for guild or only for friends. No money or balens.
Would be good for more things then listed above
makes guild or friends more important in game
Trade would destroy the game as that would open up multi accounts and players abusing it. So I think trade is bad idea
Hi, I think trade system was good. Do you ever saw a role playing games that there has no trade system? In my own knowlegde almost that kind of game has trade system. To avoid abusing by players they must limit the item to trade ..
I have played a lot of games like these that have trade and have no trade. Trade opens up to it being abused and there will be heaps of multi accounts which is not good for the game as the game will get no income from them and the players who actually play will get frustrated with multi accounts and quit.
one way to reduce abuse would be to limit the number of trades per day... and to charge a surcharge of some sort [hopefully not red balens though or else this becomes yet another money feature] per trade...
possibly even require trade tokens that can be earned somehow...
Auction House solves that problem, but since it takes away from player spending real money and therefore creator/devs making money.......can't see it happening. WoW was probably the last game we'll see where player input is truly wanted/heard/acted upon for the greater good.