hello

Discussion in 'League of Angels: Discussion' started by ioozenooi, May 18, 2016.

  1. ioozenooi

    ioozenooi Junior Member

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    seven cybers was shut down and that's where I sent most people for game builds and guides. I was wondering if anyone would be intreseted in make our own set of guides like irb builds and what not?
     
  2. Skyrel

    Skyrel Administrator Community Manager

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    Hello!
    Sorry, could you please explain what exactly you mean?
     
  3. ioozenooi

    ioozenooi Junior Member

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    Infinite rage build:

    The goal is to produce 100 rage a turn to power there specail attacks. Some heros require less rage. some require none. it i best to uses heros that require 50 or less rage if possible. Your main (before lvl 70) requires 100 rage

    Heros that rage back row only Heros that rage whole party
    (100) Astro child : 40-67 rage (100) Neredia: 30-56 rage
    (100) Silver Queen: 33-60 rage
    Astro hunter: 20-34 rage (75) Dragon ruler: 36-63 rage
    Heaven Hunter: 40-64 rage
    Divine hunter: 39-63 rage (75) Light Envoy: 33-60 rage
    (75) Messanger of Darkness : 38-72 rage
    (75) Suprme Orcale: 38-74 rage

    Totems:

    Totems add rage to 2 heros each turn. Higher color totems add more rage and more rounds. You can run a Secondary totem that has a chance of going off for even more rage

    Dragon lord: 10-15-20-25-30-35 rage
    Spiritsoul: 7-10-15-20-25-30 rage
    Accursed: 7-10-15-20-25-30 rage
    Divine: 10-15-20-25-30-35 rage

    Slyphs:

    The Orcarina slyph is the only one i feel is worth mentioning. it allows a hero to regain some rage used. So Light envoy with the orcarina slyph should beable to power herself and any hero with 50 rage

    Orcarina: 11-50 rage
    Leoric: 10-100 rage apon death
    Moonlight spirit: not really sure. maybe rage for 2 turns ????


    Other:

    Equipment: adds rage at the begining of battle
    Dragon souls: adds rage after death , chance at some rage back
    Amulets: Healvenly mirror chance at regaining rage
    Khoas equipment: rage on death , chance to duplcate skill ect..

    Party:

    Most of the time you'll need 2 rage heros. orcarina slyph on light envoy with a totem would be the exception. some attacks and totem remove rage so you can never over rage. party placement is important. like if you have astro child and neredia the both need to be in the back row becasue they need 100 rage. if you have astro hunter he doesnt require rage and can be placed in the front row. Some rage supporters will need to be behind a totem.



    Gems:
    Agility is the most important gem your rage supporters need. you want them to move first.
    Hit is not important since your rage team wont be attacking
    Atk Crit Hp are important on L.E. and Nerida for the secoundary ability
    Dodge is to hard to uses on heros. not really worth it
    Block/end work well in high numbers
    Mdef/Pdef personaly find the useless but most guides suggest them.

    Notes:

    I wish I remered the perticulars like (nerida 18+ astro child 21) sorry.
     
  4. ioozenooi

    ioozenooi Junior Member

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    well it melted my back row and whole party tables together, but ruffly something like that is what I ment.
     
  5. zinogarphy

    zinogarphy New Member

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    Sorry, could you please explain what exactly you mean?